SUPER ROBOT WARS II
Official Title  Super Robot Wars II
Common Title  Super Robot Wars II
Serial Number(s)  SLPS-02406
Region  NTSC-J
Genre / Style  Tactical RPG

Developer  Winky Soft.
Publisher  Banpresto.
Date Released  2 December 1999
Disc Number &
Printed Serial Number
DISC 1

SLPS-02406
Serial Number In Disc SLPS-02406
Media Disc ID N / A
Number Of Tracks 1
( 1 Data Track )
Approx. Image Size
( Image Format Used )
MB
( .bin / .cue )
Approx.Size On Disc MB
Approx. Archive Size
( Archive Type Used )
MB
( 1 RAR File with
2% Recovery )
Barcode Number(s)
( UPC / EAN )

From the back cover.
  •  4983164734492  - 
     

  •  


Japanese
Menus and gameplay are in Japanese.

Super Robot Wars is a series of tactical role-playing video games produced by Banpresto, which is now a Japanese division of Namco Bandai. The main feature of the franchise is having a story that crosses over several popular mecha anime, manga and video games, allowing characters and mecha from different titles to team up or battle one another. The first game in the franchise was released for the Nintendo Game Boy on the 20th April, 1991. Later spawning numerous games that were released on various consoles and handhelds. Due to the nature of crossover games and licensing involved, only three games have been released outside of Japan, these games only feature Banpresto's own original characters and mecha. The franchise will be celebrating its 20th anniversary in 2011.

STORY:
In most games, the player selects or is given a Banpresto original character and machine, who is connected to the overarching storyline which ties together the events of the constituent anime for the game. Some featured anime also has their plots intertwined: in Super Robot Wars Alpha, the White Fang from New Mobile Report Gundam Wing allies with Paptimus Scirocco's rebellion from Mobile Suit Zeta Gundam, resulting in the two enemy forces working together.

One noteworthy aspect of the Super Robot Wars games is that character death happens rarely. Players will often have the chance to prevent the death of an ally, as depicted in his or her animated series, while some games take this a step further and prevent heroic deaths freely, without extra effort on the player's part. Additionally, some enemies can be convinced (usually those who are not completely villainous, or who have good intentions) to abandon the antagonists and join the player, whether they do so in their respective series or not. When these concepts are combined, players can create a team that has no chance of existing within the original series.

SUPER ROBOT WARS II:
Super Robot Wars II or 2nd Super Robot Wars was released in 1991 for Super Famicon and in 2005 for Gameboy Advance.

Is the first title to feature recruitable characters, and the first to feature "Banpresto Original" characters and mechs, such as the Cybuster, piloted by Masaki Andoh. Ported to the PlayStation as part of the Super Robot Wars Complete Box and to the Game Boy Advance as an exclusive Famicom Mini game. It is also available as a bonus, with the purchase of Super Robot Wars GC on the Nintendo GameCube.
Series Premiered: UFO Robo Grendizer

  Manufacturer's description:

Version was released in other models, "Super Robot Taisen 2" complete remake! Hidden units were not in the original version, including full voice battle scene at maturity is not just a remake. The ultra-low prices will be released in the series for beginners!

  Features:
  • Third person perspective.
  • 2D graphics
  • Cartoon graphics
  • SCI-FI, Futuristic & Anime themes.
Number Of Players  1 Player
Number Of Memory Card Blocks  2-15 Blocks
Compatible Controllers Tested
( Official Gamepads Only )
 Standard Controller ( Digital Controller compatible only )
Compatible Light Guns
( Official Light Guns Only )
 None
Other Compatible Controllers
( Official Controllers Only )
 None
Special Controllers Included Or
Supported ( Official Only )
 None
Vibration Function Compatible  No
Multi-Tap Function Compatible  No
Link Cable Function Compatibile  No
Emulator  ePSXe v.1.7.0
Video Plugin  Pete's OpenGL Driver v2.9 ( internal X & Internal Y= Very High, Stretching mode: Stretch to full window size, render Mode: 2 (Use framebuffer object) text filt = 2 FPS limit= 63, Compatibility=2,3,2; Shader effects= 1 (Fullscreen smoothin))
Audio Plugin  ePSXe SPU Core v.1.7.0
CD-ROM Plugin  ePSXe Cdrom plugin
Game Pad Plugin  N / A
Vibration Compatible  The game doesn't have it (Digital only).
Console Bios Used  SCPH7502

  NOTE:   This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.
 

 BASIC CONTROLS:
  Move character:  D-Pad
  Character stats / Cancel action -  X Button
  Select action -  Circle Button
  Next unit -  L1 or R1 Button
  Next enemy unit -  L2 or R2 Button
  To end turn -  Press Circle button in a empty square to bring that menu
  Teams stats -  Start Button
 


   
 

 - Jewel Case Covers
FRONT BACK INSIDE
CLICK THE IMAGE
Dim. - 512 x 512 pix.
Res. - 100 dpi
File Size - 228 KB
CLICK THE IMAGE
Dim. - 654 x 512 pix.
Res. - 100 dpi
File Size - 229 KB
MISSING
PLEASE CONTRIBUTE
 - Disc Cover
DISC
MISSING
PLEASE CONTRIBUTE

 

Thanks to BADSECTOR for providing the game covers.
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